>

Taking the C out of
embedded control

Traditional embedded programming vs. microCommander embedded development
Traditionally, embedded programming is done in C with a compiler and perhaps a debugger, employing an iterative process of coding, compiling, downloading, and debugging - a cycle sometimes referred to as the "crash and burn" method.

microCommander embedded development is done in a graphical user interface, which is designed to let you build applications by dragging and dropping Components. The Components are immediately downloaded to the microcontroller where they take action via Jobs and respond to Events. microCommander has no compiling or downloading cycles because Components are created and configured on the microcontroller in real time - that is, changes made using your PC are instantly updated on the microcontroller.

Traditional embedded programming in C

  microCommander embedded development
Pros
Power & Flexibility Complete control over everything the micro does. Limited by your project requirements and the microcontroller hardware
Free For some platforms, compilers and debuggers are available for free (you tend to get what you pay for, however...)
Familiarity C is the "old way" of doing things. Most developers have a working knowledge of C.
Libraries For most platforms, there are a variety of pre-written libraries available that implement common functionality
Pros
Rapid Development Applications are built out of Components, which are created in a few mouse-clicks. Development that would take days or weeks in C, can be done in minutes or a few hours.
Easy to learn and use Components do all of the work. Components properties are configured to your specifications and checked automatically to minimize errors.
Powerful Handles many common embedded tasks such as I/O, data acquisition, logic, closed-loop control, scheduling, event handling, etc.
Low Cost Relatively inexpensive, starting at around $450US. Includes everything you need to begin embedded development.
GUI Development Builds GUIs out of Visual Controls. Visual Controls are graphic elements such as knobs, dials, meters, LEDs, etc. that connect to Components and let the user of the control system make adjustments or monitor its behavior.
Internet support Develop or control the embedded system over the Internet. This is built into microCommander and is transparent to the developer.
Password Security Protects your embedded system using multi-user password authentication.
Multi-platform Available for a wide number of popular microcontroller platforms. All development is done using mVisual, meaning you don't have to learn a new tool if you change microcontrollers.
New Components We are working on new Components to expand our ever growing library of Components
Online reference Features an extensive, cross-referenced online help file, as well several step-by-step wizards to help get you started.
Cons
Very Difficult C programs are often large, complex, poorly documented, cryptic, and unmaintainable. Each microcontroller requires very specialized knowledge, which can take months or years to acquire.
Error Prone Errors are inevitable. Bugs can be exceedingly difficult and costly to track down and fix. Errors that show up after deployment can be disastrous.
Time consuming At best, embedded C projects can be completed in days, but more realistically, span months. Delays due to bugs can be impossible to predict and changes to the requirements can set the project back to where it started
Expensive Most good embedded development toolchains (compiler, debugger, emulator, flasher, libraries…) cost anywhere from several hundred to tens of thousands of dollars. This doesn't include the cost of the developer's salaries.
Platform Dependence Code written and tools used are typically restricted to a single microcontroller platform. Changing the platform requires learning a new set of tools and rewriting the code entirely.
Built from scratch Each additional feature requires more code, integration, testing and debugging. The developer may use commercial libraries, but these may be costly, not only to purchase, but also to learn, integrate and test.
Cons
Not for all projects microCommander controls just about, but not quite, everything. Though sufficient for 90% of embedded projects, microCommander cannot meet the requirements of projects that are especially unique or unusual. However, the number of these cases drops each time we add a new Component, so contact us to learn if microCommander can help you.
Not available for all platforms Though the number of supported platforms is growing, microCommander is not available on all current microcontroller platforms. Let us know if there is a platform you would like to see microCommander ported to.
Does not interface with legacy code At this time, microCommander is a stand-alone product and does not work with existing code
 
© Copyright Intec Automation Inc.